I am a multi-disciplinary game developer focused on bridging code, art, and audio to build cohesive gameplay experiences. Operating as a solo developer means tackling logic problems in the morning and shaping 3D environments by night. I focus on Iterative learning, building upon every project to expand my production pipeline.
Primary Engine: Unity (C#)
Focusing on core gameplay mechanics, player physics, UI states, and scene management.
Primary Toolkit: Blender
Breathing life into game spaces through 3D world-building and camera staging. I handle scene assembly and object animations, while constantly pushing to sharpen my low-poly asset modeling and UV mapping workflows.
Primary Station: FL Studio Mobile
Crafting auditory atmosphere to enhance gameplay immersion. I composition synth tracks, manage sound effect looping, and contruct custom background tracks tailored to match the neon aesthetic of the site. Yup. That was me. But not just for the site, but for games as well.